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<h1 align="center">Using the GEDCOM parser library</h1>
<br>
<li><a href="#Start_and_end_callbacks">Start and end callbacks</a></li>
<li><a href="#Default_callbacks">Default callbacks</a></li>
- </ul>
- <li><a href="#Other_API_functions">Other API functions</a></li>
+ </ul><li><a href="#Other_API_functions">Other API functions</a></li>
<ul>
<li><a href="#Debugging">Debugging</a></li>
</ul>
<li><a href="#Converting_character_sets">Converting character sets</a></li>
<li><a href="#Support_for_configure.in">Support for configure.in</a><br>
+<br>
</li>
- <li><a href="interface.html">Interface details</a><br>
+ <li><a href="interface.html">Interface details of the callback parser</a></li><li><a href="gom.html">C object model</a><br>
</li>
+
</ul>
<hr width="100%" size="2">
<h2><a name="Overview"></a>Overview<br>
- </h2>
- The GEDCOM parser library is built as a callback-based parser (comparable
- to the SAX interface of XML). It comes with:<br>
+ </h2> The GEDCOM
+parser library provides two interfaces. At the one hand, it can be
+used as a callback-based parser (comparable to the SAX interface of
+XML); at the other hand, the parser can be used to convert the GEDCOM file
+into an object model (comparable to the DOM interface of XML). It comes
+with:<br>
<ul>
<li>a library (<code>libgedcom.so</code>), to be linked in the
-application program</li>
+application program, which implements the callback parser</li>
<li>a header file (<code>gedcom.h</code>), to be used in the sources
of the application program</li>
<li>a header file (<code>gedcom-tags.h</code>) that is also installed,
- but that is automatically included via <code>gedcom.h</code><br>
- </li>
+ but that is automatically included via <code>gedcom.h</code></li></ul>Additionally, if you want to use the GEDCOM C object model, the following should be used (note that <code>libgedcom.so</code> is also needed in this case, because the object model uses the callback parser internally):<br>
+<ul>
+ <li>a library (<code>libgedcom_gom.so</code>), to be linked in the application program, which implements the C object model</li>
+ <li>a header file (<code>gom.h</code>), to be used in the sources of the application program<br>
+ </li>
+
</ul>
+
Next to these, there is also a data directory in <code>$PREFIX/share/gedcom-parse</code>
that contains some additional stuff, but which is not immediately
important at first. I'll leave the description of the data directory
for later.<br>
<br>
- The very simplest call of the gedcom parser is simply the following
- piece of code (include of the gedcom header is assumed, as everywhere
+ The very simplest call of the gedcom callback parser is simply the following
+ piece of code (include of the <code>gedcom.h</code> header is assumed, as everywhere
in this manual):<br>
<blockquote><code>int result;<br>
is parse the entire file and return the result. The function returns
0 on success and 1 on failure. No other information is available
using this function only.<br>
- <br>
- The call to <code>gedcom_init</code>() should be one of the first calls
+<br>
+Alternatively, programs using the C object model should use the following (in this case, the inclusion of both <code>gedcom.h</code> and <code>gom.h</code> is required):<br>
+
+<blockquote><code>int result;<br>
+ ...<br>
+ <b>gedcom_init</b>();<br>
+ ...<br>
+ result = <b>gom_parse_file</b>("myfamily.ged");<br>
+ </code> </blockquote>
+The call to <code>gom_parse_file</code> will build the C object model, which is then a complete representation of the GEDCOM file.<br>
+<br>
+No matter which of the interfaces you use, the call to <code>gedcom_init</code>() should be one of the first calls
in your program. The requirement is that it should come before the first
call to <code>iconv_open</code> (part of the generic character set conversion
feature) in the program, either by your program itself, or indirectly by
the library calls it makes. Practically, it should e.g. come before
any calls to any GTK functions, because GTK uses <code>iconv_open</code>
- in its initialization. For the same reason it is also advised to put
-the <code>-lgedcom</code> option on the linking of the program as the last
-option, so that its initialization code is run first.<br>
- <br>
- The next sections will refine this piece of code to be able to have
+ in its initialization.<br>
+ <br>
+For the same reason it is also advised to put
+the <code>-lgedcom</code> option
+on the linking of the program as the last option, so that its initialization
+code is run first. In the case of using the C object model, the linking
+options should be: <code>-lgedcom_gom -lgedcom</code><br>
+ <br>The function <code>gedcom_init()</code> also initializes locale handling by calling <code>setlocale(LC_ALL, "")</code>, in case the application would not do this (it doesn't hurt for the application to do the same).<br>
+ <br>
+The next sections will refine this piece of code to be able to have
meaningful errors and the actual data that is in the file.<br>
<hr width="100%" size="2">
-<h2><a name="Error_handling"></a>Error handling</h2>
- Since this is a relatively simple topic, it is discussed before the
- actual callback mechanism, although it also uses a callback...<br>
- <br>
- The library can be used in several different circumstances, both
+<h2><a name="Error_handling"></a>Error handling</h2>The library can be used in several different circumstances, both
terminal-based as GUI-based. Therefore, it leaves the actual display
of the error message up to the application. For this, the application
needs to register a callback before parsing the GEDCOM file, which will
be called by the library on errors, warnings and messages.<br>
<br>
- A typical piece of code would be:<br>
+ A typical piece of code would be (<code>gom_parse_file</code> would be called in case the C object model is used):<br>
<blockquote><code>void <b>my_message_handler</b> (Gedcom_msg_type type,
char *msg)<br>
<hr width="100%" size="2">
<h2><a name="Data_callback_mechanism"></a>Data callback mechanism</h2>
The most important use of the parser is of course to get the data
-out of the GEDCOM file. As already mentioned, the parser uses a callback
- mechanism for that. In fact, the mechanism involves two levels.<br>
+out of the GEDCOM file. This section focuses on the callback mechanism (see <a href="gom.html">here</a> for the C object model). In fact, the mechanism involves two levels.<br>
<br>
The primary level is that each of the sections in a GEDCOM file is
notified to the application code via a "start element" callback and an
<h2><a name="Other_API_functions"></a>Other API functions<br>
</h2>
- Although the above describes the basic interface of libgedcom, there
+
+ Although the above describes the basic interface of the gedcom parser, there
are some other functions that allow to customize the behaviour of the library.
These will be explained in the current section.<br>
<br>
The source distribution of <code>
-gedcom-parse</code> contains an example implementation (<code>utf8-locale.c</code>
- and <code> utf8-locale.h</code> in the "t" subdirectory of the top directory).
- Feel free to use it in your source code (it is not part of the library,
-and it isn't installed anywhere, so you need to take over the source and
-header file in your application). <br>
+gedcom-parse</code> contains an a library implementing help functions for UTF-8 encoding (<code></code>see
+the "utf8" subdirectory of the top directory). Feel free to use
+ it in your source code. It isn't installed anywhere, so you need
+to take over the source and header files in your application. Note that on
+some systems it uses libcharset, which is also included in this subdirectory.
+ <br>
<br>
- Its interface is:<br>
+ Its interface contains first of all the following two help functions:<br>
<blockquote>
- <pre><code>char *<b>convert_utf8_to_locale</b> (char *input, int *conv_failures);<br>char *<b>convert_locale_to_utf8</b> (char *input);<br></code></pre>
+ <pre><code>int <b>is_utf8_string</b> (char *input);<br>int <b>utf8_strlen</b> (char *input);<br></code></pre></blockquote>The
+first one returns 1 if the given input is a valid UTF-8 string, it returns
+0 otherwise, the second gives the number of UTF-8 characters in the given
+input. Note that the second function assumes that the input is valid
+UTF-8, and gives unpredictable results if it isn't.<br>
+<br>
+For conversion, the following functions are available:<br>
+<blockquote>
+ <pre><code></code><code>char *<b>convert_utf8_to_locale</b> (char *input, int *conv_failures);<br>char *<b>convert_locale_to_utf8</b> (char *input);<br></code></pre>
+</blockquote>
+<blockquote>
</blockquote>
+
Both functions return a pointer to a static buffer that is overwritten
on each call. To function properly, the application must first set
the locale using the <code>setlocale</code> function (the second step detailed
<blockquote>
<pre><code>iconv_close(iconv_handle);<br></code></pre>
</blockquote>
- </blockquote>
- The example implementation
- mentioned above grows the output buffer dynamically and outputs "?" for characters
+ </blockquote>
+ The example implementation
+mentioned above grows the output buffer dynamically and outputs "?" for characters
that can't be converted.<br>
<hr width="100%" size="2">
-<h2><a name="Support_for_configure.in"></a>Support for configure.in</h2>
- Programs using the GEDCOM parser library and using autoconf to configure
- their sources can use the following statements in configure.in (the example
- is checking for gedcom-parse, version 1.34):<br>
-
-<blockquote><code>AC_CHECK_LIB(gedcom, gedcom_parse_file,,<br>
- AC_MSG_ERROR(Cannot
- find libgedcom: Please install gedcom-parse))<br>
- AC_MSG_CHECKING(for libgedcom version)<br>
- AC_TRY_RUN([<br>
- #include <stdio.h><br>
- #include <stdlib.h><br>
- #include <gedcom.h><br>
- int<br>
- main()<br>
- {<br>
- if (GEDCOM_PARSE_VERSION >= 1034) exit(0);<br>
- exit(1);<br>
- }],<br>
- ac_gedcom_version_ok='yes',<br>
- ac_gedcom_version_ok='no',<br>
- ac_gedcom_version_ok='no')<br>
- if test "$ac_gedcom_version_ok" = 'yes' ; then<br>
- AC_MSG_RESULT(ok)<br>
- else<br>
- AC_MSG_RESULT(not ok)<br>
- AC_MSG_ERROR(You need at least version 1.34 of gedcom-parse)<br>
- fi</code><br>
- </blockquote>
- There are three preprocessor symbols defined for version checks in the
- header:<br>
+<h2><a name="Support_for_configure.in"></a>Support for configure.in</h2>There
+is a macro available for use in configure.in for applications that are using
+autoconf to configure their sources. The following macro checks whether
+the Gedcom parser library is available and whether its version is high enough:<br>
+<blockquote><code>AM_LIB_GEDCOM_PARSER([<i>major</i>,[<i>minor</i>,[<i>patch</i>]]])</code><br>
+</blockquote>
+All the arguments are optional and default to 0. E.g. to check for
+version 1.34, you would put in configure.in the following statement:<br>
+<blockquote><code>AM_LIB_GEDCOM_PARSER(1,34)</code><br>
+</blockquote>
+To be able to use this macro in the sources of your application, you have three options:<br>
+<ul>
+ <li>Put the file <code>m4/gedcom.m4</code> in your autoconf data directory (i.e. the path given by '<code>aclocal --print-ac-dir</code>', usually <code>/usr/share/aclocal</code>). You can do this automatically by going into the m4 subdirectory and typing '<code>make install-m4</code>'.<br>
+ <br>
+ </li>
+ <li>If you're using autoconf, but not automake, copy the contents of <code>m4/gedcom.m4</code> in the <code>aclocal.m4</code> file in your sources.<br>
+ <br>
+ </li>
+ <li>If you're using automake, copy the contents of <code>m4/gedcom.m4</code> in the <code>acinclude.m4</code> file in your sources.<br>
+ </li>
+</ul>
+<br>
+There are three preprocessor symbols defined for version checks in the
+ header (but their direct use is deprecated: please use the macro above):<br>
<ul>
<li><code>GEDCOM_PARSE_VERSION_MAJOR</code></li>
</ul>
The last one is equal to <code>(GEDCOM_PARSE_VERSION_MAJOR * 1000) + GEDCOM_PARSE_VERSION_MINOR.</code><br>
+
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<pre> </pre>
+<br>
+<br>
+<br>
+<br>
+<br>
<br>
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