#include "storage/individual.h"
#include "storage/family.h"
+struct objects_boundaries {
+ double top;
+ double right;
+ double bottom;
+ double left;
+};
+
+/**
+ * @file math/positions.h
+ * @brief Code for calculating 3D positions of objects.
+ *
+ */
+
/**
* Calculates local position of given individual
- * @parameter individual to calculate position
+ * @param individual individual to calculate position
* @return calculated local position of the individual
*/
-struct position * familia_position_calculate_individual_position(struct familia_individual * individual);
+struct position * calculate_individual_position(struct familia_individual * individual);
/**
* Calculates local position of given family
- * @parameter family to calculate position
+ * @param family family to calculate position
* @return calculated local position of the family
*/
-struct position * familia_position_calculate_family_position(struct familia_family * family);
+struct position * calculate_family_position(struct familia_family * family);
-#endif /* _FAMILIA_MATH_3D_H */
+#endif /* _FAMILIA_MATH_POSITIONS_H */